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As a Company, Do you need to have your Virtual World ?
- By Didier Delmer
- Published 15/05/2008
- High Tech News
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Didier Delmer
"Who are we ?"
Company Profile :
Entrepreneurs and CO Ltd
145-157 St John Street - London EC1V 4PY
Chartered Accountants & Business Advisers, at Entrepreneurs & Co (ENC), we appreciate the value of working together as a team.
Because the flow of ideas is encouraged at ENC and everyone feels free to express their opinion with regard to work related matters it has by the very nature of being, created a dynamic work environment. As a team we all recognise our responsibility in making Entrepreneurs and Co what it is.
The reputation of the whole firm is in the hands of each individual and we are proud of being part of such a strong team. Together we encourage and motivate each other in a dynamic environment so that as a team we can provide innovative and profitable solutions for individuals and businesses.
Services
Every client is unique and deserves a unique service. Our philosophy is to put our clients first - to understand their situation and provide a first class service tailored to their specific needs.
Because we establish a one-to-one relationship with each client we are able to offer timely, individual advice on how to improve your business or personal finances.
As leading edge accountants we have developed the traditional bookkeeping, auditing, and accounting services into innovative client-focused services that provide not only all the reliable background support you would expect from a professional firm but also forward-thinking advice on how to improve your situation.
We have also developed a new range of accounting services to meet the needs of modern businesses, including a comprehensive business advisory service. Whether you need help with growing your business or advice on optimising your personal or family finances, we are here to help you get the best results.
Gartner analysts are to examine the trends, implications and next steps for corporate virtual worlds at the Gartner Emerging Trends Symposium/ITxpo 2008, taking place in Barcelona through 15 May.
Further reasons for the high failure rate include starting projects for the ‘cool’ factor or because competitors are doing it. Many were closed down or abandoned by a lack of clear objectives and a limited understanding of the demographics, attitudes and expectations of virtual-world communities. “An effective project starts by focusing on the audience’s needs and ultimately delivering the technology to support the community of people,” Mr Prentice added.
A benefit of virtual worlds is the rich collaboration experience they offer by adding a real-time visual dimension via avatars, so interactions can include emotional information in the "conversations" between individuals, setting them apart from simpler networking applications. They also differentiate themselves from web-based interactions (which can be asynchronous) by requiring both parties to be present at the same time.
The cost of implementing a corporate virtual platform is also marginal, typically from around $50k and trials can start from as little as $5k, which
can further incentivise companies to experiment with them. It could also save costs from reduced use of expensive videoconferencing facilities and eliminate the need to bring employees from multiple locations and time-zones to a single site, with substantial savings in travel and associated costs and time, thereby also supporting corporate environmental initiatives. As an additional form of communication, virtual worlds have potential. “Companies need to start thinking what their virtual world strategy is, incorporate it into their internet strategy and merge their two-dimensional web pages to support a “3D web place”. Virtual world presence is not to replace the “2D world” but to supplement it,” Mr Prentice said.
If selecting the virtual world route, organisations have three broad choices: they can enter an existing one (such as Second Life or There.com), create their own public world, or create their own internal, private world.
By 2012, Gartner estimates that 70 per cent of organisations will have established their own private virtual worlds and predicts that these internal worlds will have greater success due to lower expectations, clearer objectives and better constraints.
Some successful virtual worlds are those such as Habbo Hotel, Club Penguin and BarbieGirls which focus on their audience, understand their needs and deliver content which is appropriate to their audience– it’s not enough to target ‘the whole world’,” said Mr Prentice. “The challenge that generic projects inside Second Life face is that they do not know who their audience is and therefore do not know what their needs are. Organisations cannot effectively market a product for the whole world. They need to be focused and targeted,” he added.
There is meaningful corporate use of virtual world platforms that organisations can embrace. Gartner said that organisations could start using virtual worlds in role-based scenario-driven training exercises or complex situational simulation. They could be used in training emergency services (such as medical, fire and police) and military/law enforcement services to simulate real-world scenarios, including public order control and medical emergencies. The second phase could involve extended virtual-world deployment to support collaboration and employee interaction to provide a secure, persistent and interactive virtual workspace to allow individuals to interact and improve collaboration. It could then progress to enhance socialisation both within and external to the organisation and ultimately extend to a broader community that includes supply chain partners and customers.

To conclude, Mr Prentice advises organisations to experiment with virtual world projects on a small, internal scale initially and pace their development to enhance the chances of success and minimise costs.
Gartner analysts will provide more detailed analysis on the future of virtual worlds at the Gartner Emerging Trends Symposium/ITxpo, 12-15 May 2008 at Palau de Congressos in Barcelona, Spain. Gartner Emerging Trends Symposium/ITxpo is Gartner’s premier event focused on the emerging trends, technologies, business models and new management thinking poised to have a dramatic impact on business, the economy and society. Altogether 1,400 IT professionals from the world's leading organisations, rely on Gartner's Symposium/ITxpo: Emerging Trends event to gain insight into how their organisations can use technology to address business challenges and improve operational efficiency.
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2 Responses to "As a Company, Do you need to have your Virtual World ?" 
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said this on 05 Jul 2011 8:12:38 PM EST
This was very informative
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said this on 05 Jul 2011 8:32:22 PM EST
Your blog is one of a kin
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